The search for mammoths in Siberia gradually becomes the basis of the plot. The gameplay of the game is simple - we walk, wander, run, collect items and communicate with everyone around, if given the opportunity. For example, when you hunt for two brothers who go to the Yukolov cave, you will have to solve the task with the bridge at the speed of a bullet, but you will not catch up with the satellites anyway. Syberia II can be called a point-and-click adventure quest, however, most quests are complex puzzles, the solution of which slightly changes the course of the plot. The game also has several unused characters that are important for the plot. Since the whole game is made according to the principle of interaction with clok-sphere objects (everything inside which mechanisms are built), then we automatically fall into an era where there is a minimum of automation and a maximum of mechanics. Kate's last hope is to find mammoths, write about them, take pictures. Syberia 2 (Siberia 2) is a clock-punk adventure game that tells the story of Kate Walker, who stays in the last outpost of civilization - Romanovsk.
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